

243 polys it had taken me about 20 mins to unwrap and model in total but had taken me about 2 hours to paint the texture because i didnt have any refrance photos to use as textures. i tried to give it an older look than the original as if it hadnt been used in a long while.
2 comments:
From what I can tell, your mesh looks fine. Though there is a bit that I'm not quite sure what it is. It might be an plane with an alpha that hasn't been applied?
http://img177.imageshack.us/my.php?image=ashlampyy1.jpg
I'd like to see what the light looks like from below, as this will most likely be what the player sees.
The only real problem I can see is with your unwrapping. You should have ensure all the edges lined up an the main box. There is a very obvious seam, and your textures don't line up properly.
I also don't think you should have spent so much time painting the texture. I know I said I would supply you with ref, but it is a waste of time to just do it without ref, when you could just walk to the queens building and get some and you still would have it finished quicker.
I will post up the other ref on the wiki for you, and would like you to tweak the uv's and the texture.
the seem is obvious in this one ill post the most reasent. it was fixed after i saw it in unreal. that and i chamfered the latest one too. also it was late at night on sunday and the queens building was closed. :D
Post a Comment