Monday, 28 January 2008

Job descriptions – roles and responsibilities

To avoid confusion I want you to understand your role and the roles of others in the group, bearing in mind that we are all artists and at times you may be required to help out in one of the lead roles.


Artist

• Producing high quality concept art and models in line with briefs and schedules from the art leads
• Regularly providing feedback on all elements of the project to the relevant lead and engaging in constant critiquing of all work

2D Art Lead

• Co-ordinating, organising and delegating concept art
• Providing feedback and critique of all 2D work including concept, other drawings and texturing
• Compiling and updating art style guide and ensuring compliance

3D Art Lead

• Co-ordinating, organising and delegating 3D modelling
• Providing feedback on and critique of all 3D work
• Compiling and updating elements of the game design document ensuring compliance with the technical specification

Technical Art Lead

• Advising on the constraints of the engine and working closely with 3D artist lead on technical specifications
• Providing training for all team members and maintain knowledge centre
• Organising and co-ordinating testing in the engine

Art Lead

• Organising and co-ordinating scheduling with regular reviews
• Working closely with the Art Leads to compile and maintain all necessary documentation
• Liaising between 2D, 3D and Tech areas and with all artists

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