
One of the small assets shown below is 948 tris, it isnt a huge object, just a sm
all part of the scene. Looking at this list above again, the asset with the lowset tri count is th LRC sign, which is a very basic mesh. It still has 60 tris. This should give you some idea as to the capabilities of 'next gen', we do not have as many restraints anymore. But still, don't go mad.
Below are some larger architectural prefabs. It is a series of pieces that fit together to make a walkway. A fairly simple flat walkway, with heavey details in the texturing. Still alot of the pieces are more than 1500 tris.
The piece pictured below is 1572 tris. Obviously we all know the bigger and more detailed the asset, the more tris we put into it. But still we get allot of tris to play with if we so desire.

I will have another look through the maps later, and post up some more screens. I would like to give you a greater insight into the sizes of texture pages being used.
Its useful to just have a look through some of the maps yourself, just to see the level of detail we can go into if we choose to.
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