Thursday, 31 January 2008

displacment mapping


i had a quick go at displacement mapping in the early hours and found it to work well even on this crappy image that doesn't even tile well. im gonna dull down the normal and spec detail so it doesnt give that blurry look but its my first attempt at making a flat plain into almost 3d bricks :D


second go looked like this

try three. this one i didnt bother to tile. i just wanted to do it fast to test the high contrasted bricks. this is an amazing result from somthing so simple.

all where created using 512x512 specular normal and diffuse. we could use this technique for all the walls and some static meshes depending on weather it is necessary

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