Monday, 28 January 2008

The Grot Scale ™

The Grot Scale ™ is an attempt to quantify the amounts and types of general grot around the place. It will be included in our Art Style guide.

Grot amounts
100% - Entirely grotty. No view of original texture
50% - Half the surface area is covered in grot
10% - Minimal grot, 10% grot coverage of texture
0% - Entirely pristine. No grot whatsoever


The following list is not exhaustive but shows a general grouping of the categories or types of grot. The numbers will be referred back to later.

Types of Grot
1 -Dirt, mud, dust, litter
2 - Scratches, scrapes, peels, tears
3 - Food and drink spills
4 - Bodily fluid: blood, vomit, urine, faeces
5 - Crayon, graffiti, etching


Within these general categories of grot there is plenty of leeway for exactly which to use as this will depend on the individual object / environment and your own judgement. If there are any discrepancies or anyone is unsure about a specific asset we can talk it over on a case-by-case basis.

Each type of grot will have its own distribution pattern that is just a matter of common sense. For example:

On Walls Blood Random splatters at any position
Vomit Randomly at head height or lower
Dirt Graduating from floor upwards

On Lamps Dust Thicker on top and on flat parts

If there is any confusion as to how the grot should be distributed on a particular asset we can have a chat about it.

Putting this all together we get a good indication of the level of grot that is applicable to all features. In addition there is some ranking of the grot types in order of prominence / frequency, as in the most commonly found types will be listed first, down to the lesser types. Type numbers that are omitted would not be found on the object and type numbers in brackets represent a prudent use of that particularly type. Again, if there are any questions we can deal with them as a group. Just raise it in the appropriate section on the wiki.

The full-on Grot Scale ™ is below.


The bottom floor represents the crazies’ dwelling areas. It is intermittently - and never thoroughly - cleaned. Corridors and the main room will be cursorily mopped but there will be grot gathering in the corners and edges. The floor will be scratched by the scraping of chairs.

As the crazies are given a pretty free rein there will be lots of self inflicted grot such as types 3 and 4. Assets which are hard to clean – such as settees – will be grottier than those which can be cleaned – such as bed sheets.


Environment
Walls - 75% - 1 2 3 4 5
Floors - 50% - 1 2 3 (4)
Windows
Ramp

Bedroom areas
Sheets - 50% - 4 3 1
Bedstead 50% - 1 2 (3) (4)
Desks
Belongings

Living area
Settees - 50% - 3 1 4 2
TV cage
Dining table
Chairs
Toys

Bathroom
Showers
Sinks
Toilets
Cubicles




The middle floor is open to the public so has a pretty high standard of cleanliness. There will however be an amount of human detritus such as litter, so it will be messy but not dirty, with evidence of cleaning.

Types of grot will be subtly different – food and drink stains and spills will be of the more commercial variety such as chewing gum.



Environment
Walls - 10% - 3 1 2 (5)
Floors - 20% - 1 2 3
Windows
Ramps
Stairs

Public areas
Seating
Food stall
Ticket desk



There is no Grot Scale ™ for the upper level as it is presumed to be entirely 0% as well as not very visible. If this changes we can re-evaluate and maybe pinpoint some grottiness up here.

No comments: