Friday, 15 February 2008

Walkway floor texture

Heres my finished pic of the walk way texture.  I have discovered that normalmaping and specular maps dont work if the texture is in "translucent blend mode" which is required for semi transparent parts of a texture, ie; the glass tiles below.  Distortion maps work fine in translucent mode tho so thats something at least.  

I also baked an ambient occlusion map onto my diffuse texture to help make it look better too and it really makes a big difference.  I reccommend it to everyone.  

You can create an AO map with crazy bump and then simply add it as another multiply layer on your diffuse texture.  Then flatten it and save it as your diffuse texture.  Thats it! easy peasy!



No comments: