Sunday, 3 February 2008

Decals

I'm onto the decals now, in the epic list of stuff we have to do!

A decal is essential a flat plane, that lays on a wall or floor, it will give more variation to areas with repeating textures.

I want some ideas for decals you think we need I'll give you some ideas i have already.

scratches - on walls and on the corners of walls, where you always have marks and paint chipping off

rug - a rug to go on the floor

room numbers- signs to go on the doors

spillage- sticky stain on the floor


post up some more please! I'd like it if everyone could think of a few.

p.s. if you haven't posted up your FINISHED asset task then I haven't set you anything new to do. I will wait till i see your final work, so i know your full potential before I set you any more tasks. If you don't put your full effort in, I will not no what your capabilities are, so you will end up doing fairly dull small tasks.

Sorry if it seems harsh, but I have to check all the models and don't want to waste my time with assets not good enough to use.

2 comments:

Kiamo said...

um i dont think rugs should be decals. It will make it seem very flat. a chamfered box maybe? Id be interested in doing stuff like this actually because i want to learn how to give stuff interesting physics. but its up to you :)

other decals:
the posters obviously,
piss and crap stains for around the toilets,
dust?
splashing water effect on the ground where water of some kind might be falling? that would just be a plane with a nifty material on it i think...

ill post if i think of anything else :)

Kiamo said...

oh! if we want to put videos in game ie: on a screen etc we can do that too, and they would be on flat planes.