Monday, 4 February 2008


so far i've pretty much done the outline shape of the ares we needed at the moment. i still need to fill a few gaps and check over the scale with kian (unreals got an odd idea on perspective and height but ill get there. probably take about another day with kian to get it there but this gives an idea of what the building will look like in unreal. i've sort of patched together areas i think we'll be needing different textures that will tile with each other at different points along the building. i.e. corners and the different levels of grot we will be implementing. i apologize for being late with the final thing but its taken longer than i had thought to do the middle doorway. (its a bit of a mess of angles)

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