
this is an attempt at dirty decals to try to seperate the clean upper levels and the dirty lower levels. ive done quite a few different decals to spread around the place.




i managed to get displacment to work quite wonderfully. it gives a good impression of extruded brick. although ive done some research and found that displacment can be quite processor heavy and almost certian that it would olny be implimented in high spec games for pc and not the console. but its well worth it in small amounts.finnished a speed model of some stairs and a ticket booth. just thought id make some larger assets to fill spaces one evening. also the strip lights. although they follow the art style im not to sure i like them so ill probebly retexture then a little differently.
ive also de-cubed the level about 95% just gotta do one corner and finish up neatening textures and my upks. i managed to find out how to do cube maps but they suck at the moment. ill have to do a little more research on them. also i forgot to say i finished the aircon thing. will get on with the rest of the stuff ive got to do now :D
2 comments:
Excellent work. It's nice you found the time to start working on the lobby area, I didn't think we would have time to pull it off.
The textures look like they tile allot better now in the new block out. It should be looking super when we get all the other assets in in tomorrow.
Once we see what it looks like, we can compile a new little list of extras nice bits, mainly for the lobby area, as the rest is pretty complete now.
I will try and post up the way I've placed the new assets later, I think we will still need to do some moving as we are bound to have put some stuff in the same place.
After all that, things seem to be going rather well...
... we should get extra points for our problem solving skills...
:D
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