Thursday, 3 April 2008

Lighting, and a bit of asset placement...

Here is some screenys of how I've set up the lighting. It also shows how I've arranged some of the assets. I think my monitor might brighten things up a bit, so if it looks odd I will change it slightly in the labs tomorrow.

There was a lightmap resolution of 4.0 everywhere when i received the blockout. So i reset everything to 32.0 which is essentially a blank canvas. I have picked select areas to bump it to 4.0 where it will make the most of the lighting.

Here is one of the little nooks, and the lighting I have used. I deleted the door I didn't think it was necessary, but if people want to keep it thats cool, it doesn't make much difference. I used pointlights to replicate ambient lighting as unreals ambient lights make things look flat, especially when there is allot of different things going on in one room. Having two pointlights helps the lighting travel more smoothly over the harsher angles on the walls.

This is how it looks when built, I'm fairly happy with it, but i still think its a bit empty. Maybe I should have left the door in, or if we could put some other stuff on the walls it might look nicer. I know Ash has done more decals and things which might help.


All the nooks have pretty much the same lighting in them, These screenys show difference in changing those select faces from 32.0 to 4.0. The lighting is more crisp and clear, and looks a whole lot nicer, it doesn't make much difference to areas not being drastically effect by directional lights. It all depends on what kind of lighting you have really. Bumping the lightmap res to much isn't such a good idea though.


Heres the chess set up, I think once we put the radiators in it will look a whole lot more complete. Sophia has made some board games that we can add to any bare looking spots in the nooks, and I'm sure someone mentioned scrabble at some point?


These are the food dispenser things Sophia made, there is an ambient light there, but I'm not sure it needs any directional lights, it looks nice just with the emmisive maps i think. She also made little number plaques, I wasn't too sure where she intended them to be placed, so I think we should wait for her say first. Or just place them and jig them later. I had subtracted the holes, but I brought all the assets back into the very first blockout Ash sent me, so the holes aren't cut in here, there are a few plates, bowls and cups in the spaces. after taking these screenys I think that maybe the pointlights are too bright, so I've changed em for the next few.

I thought it would be cool to out these directional light above our beds, Ash had already put some beds in, but I added more so there was 8 one for each of us, and updated it to Tomo's new uv'd and textured version.


I didn't get anyone else's personal assets sent to me, but i put my own ones in all textured. There are some slippers round th other side :) Once we have added in some decals to dirty the beds up a bit it will give em a bit more character, and get the rest of the personal assets in.

Dining tables and chairs, I moved them slightly as they were not flush with the floor, and placed some plates etc around and on them. Haven't got the cutlery yet, but I know Soph has done it. I used a slightly brighter pointlight in this area, so it was clear what was going on, I don't think any directional is necessary. Theres a lil scale dude there too! Also I think you can see in the back gound the doors have glass in!(All the doors not just these ones) its not got the texture applied yet, I only placed them again a little while ago. I got Tomo to set up the upk again with the pivots in the correct places, so now they all fit nicely, yay!


This is the area just outside the toilets where the showers were planned to go. I've got the upk, but wasn't sure exactly how Kian had intended them to be placed, so he can place them exactly as he desired in the lab tomorrow. I was also unsure about which kinds of light to use here, I thought maybe we could bring the lights from the toilet area out into this bit, and put them on the lower ceiling space. I think maybe Tom can create a subtle emmisive map to use with the lights he has made. What do people think of this idea?
I have placed a few assets here, the clothes hooks, and the racks with some folded towels on. Soph has done shampoo bottles n such, but i haven't received the upk yet.

Theres a few other nooks n cranys in the downstairs area, but thats as much detail as i want to go into atm. While writing this blog I was tweaking th lighting as I went, so its actually a fair bit different to when I first started ;P

So, the walkway. The lighting still needs allot of work up here, I can't be sure exactly of all the little spotlights until the horses are all in. And due to an unfortunate incident and me being a Zbrush novice i will have to do it again *sigh*. But I'm sure it will be much better second time anyway, and it didn't take too long. I plan on doing it on Saturday.

Once the banners are done we can work on lighting them up with spotlights too. I hope this is the way the lights were imagined, this is the impression I got from what Tom talked about. But if we want them changed thats fine.

The blackout ceiling is the result of tweaking the falloff of relevant lights, so I haven't used a height fog at all.I learnt all this lighting stuff pretty quick, so thanks to Jesus and Carter for helping me out if I had any questions. Also, nothing is final because its only my input so far, Its important to get the opinions of all the the group, lighting is something that needs to be spot on. So I'd like it if everyone could give opinions when we meet up on Monday at whatever time, Sophia can decide.

oh and I haven't done any lighting in the toilet area, atm its just bluish lights I think, but i think Ash has done something, I remember him saying earlier. We will sort it all in the morning anyways.

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